Is Animation A Major In University Of Washington
UW-Stout's Bachelor of Fine Arts in Blitheness & Digital Media (formerly Entertainment Design) provides you with the skills and flexibility to succeed in animation. Our concentration in animation includes collaborative and cross-disciplinary projects that combine fine art and technology. You'll explore 2-dimensional, 3-dimensional, character and stop-move blitheness techniques.
Our manufacture renown faculty will teach you how to create imaginative characters and visuals to tell original stories that move an audition emotionally and intellectually. Our program is an exceptional value compared to other animation schools offering you a strong foundation in fine art and design, as well as:
- Focus on both storytelling and technique
- Modernistic animation studios, labs and technology
- Domestic and international internship opportunities
- Energetic, engaged and innovative kinesthesia
- Rigorous program with a potent professional person advisory board
- Great value compared to other blitheness schools in the region
We're hither to help yous get an innovative, creative leader in animation. At that place are no limits to how far your imagination will take with an entertainment design caste.
"I was very fortunate to piece of work on the Memorial Student Center blueprint team as a digital signage and animation designer. It gave me a gustation of real earth experiences, what information technology is like to work for clients with specific requests and visions."
-- Grace Raddenbach
B.F.A. Alumna
Use theRequest Information form to receive a programme summary and learn more than about the Bachelor of Fine Arts degree in Blitheness & Digital Media (formerly Entertainment Design).
Asking Information
B.F.A. Admissions Requirements
New First-Twelvemonth Students
Students will be admitted as a Pre-Bachelor of Fine Arts (Pre-BFA) educatee. As a Pre-BFA participant, you volition join an heady community of outset-twelvemonth art and design students with classes and events geared towards preparing you for a successful application to the intended BFA program.
As a pupil accepted into one of the six BFA programs, delight be enlightened of the following:
- You volition exist required to submit a portfolio in the spring semester of your freshmen year to apply for acceptance into the intended BFA programme. Portfolios volition be evaluated past School of Fine art and Pattern faculty. Through your starting time-year experience, you will be given the tools and skills required to prepare and submit the portfolio, and the necessary back up to navigate the application process.
Transfer Students
- All transfer students will be admitted as a Pre-Bachelor of Fine Arts (Pre-BFA) student. Upon credence information volition be provided on how to submit a portfolio and essay to exist reviewed by a commission of School of Fine art & Blueprint faculty, who will decide straight admissions into the BFA major of your choice.The priority borderline is no later than 9:00 a.1000. on October 1st for spring admission and ix:00 a.m. on March 1st for fall admission.
- Submissions may be made later on the priority appointment; all the same, there is no guarantee when it volition be reviewed for a determination nor what fine art-specific coursework you may be able to go into after the review is completed and whether or not registration for the next semester has begun. At that place is a $ten application fee assessed at the time you electronically submit your portfolio.
Transfer students are considered both fall and spring. This includes portfolio and essay submission priority dates. Students applying for 1 of the BFA programs will remain admitted every bit a "Pre-BFA" student if you:
- do not submit a portfolio/essay
or - utilise after the BFA plan has closed
or - are non approved for the BFA program subsequently submission of a portfolio/essay.
Y'all may then apply for a change of major in subsequent semesters, depending upon bachelor openings in the plan. If needed, BFA Foundations courses will be available to "Pre-BFA" students pending seat availability.
Objectives & Outcomes
Upon completion of the proposed B.F.A. in Animation and Digital Media, graduates will exist able to:
- Understand and use knowledge, techniques, and methods necessary to go a successful product creative person.
- Empathise the collaborative, multidisciplinary nature of art and design through exposure to kinesthesia and students from multiple design disciplines.
- Ascertain, understand, and identify the elements and principles of fine art and blueprint and apply them to a variety fine art and blueprint solutions.
- Sympathize, analyze and integrate art, design and technology within a historical, cultural and aesthetic context.
- Communicate successfully using various ways including speaking, writing, and graphic communication including the bailiwick specific communication of technical information.
- Apply art and design solutions in relationship to diverse social, behavioral, and cultural factors.
- Utilize industry-standard software, equipment, production technologies and materials.
- Apply methods and theory (best practices) through all research and evolution phases of the art and design process.
- Apply and demonstrate visual storytelling techniques and cinematic construction to a multifariousness of creative problems/projects.
- Understand and use standards of practice for the amusement design profession including ideals, professional development, and business models.
- Draw, model (iii-dimensionally) and illustrate using a variety of traditional and reckoner-based tools.
Animation & Digital Media Careers
Positions
- Animator (2D or 3D)
- Digital Illustrator
- Concept Artist
- Creative/Art Manager
- Producer
- Cease Motion Animator
- 3D Modeler
- Game Designer
Employers
- Ziba
- Flurry Blitheness Studio
- Puny Amusement
- Larsen Design
- Studio 150
- Raven Software
- Disney
- The Nerdery
- Fantasy Flight Games
- Kuryakyn
Salaries
- Blitheness & Digital Media Salaries (Animator, Digital Artist, Digital Cinema)
- Entry-level salary $27,000 – $34,000
- Average mean salary in the Minneapolis area $53,300 – $55,200
Animation & Digital Media Advisory Committee
Blitheness & Digital Media Advisory Committee
Industry Reps | |||
Betty | Chin-Wu | Motion Graphic Artist | Target |
Chris | Grun | Caput of Matte Painting | Dreamworks Animation |
Kate | Hadley | Senior Content Producer / Filmmaker | Don't Blink |
Gus | Hinton | Associate Producer / Animator | Weber Shandwick |
David | Lund | Multimedia Designer | Siteimprove |
Stephen | Nicksic | Senior Designer | Trane / Ingersoll Rand |
Mike | Owens | Manager, Animator | Mike Owens Productions |
Grace | Pedersen | Animator / Illustrator | Ordinary Folk |
Rachel | Rohe | Look Artist | Gasket Studios |
Jayson | Slinger | Creative Managing director | Ghost Productions |
Student Reps | |||
Theo | Phan | BFA ENT: Animation, Sophomore | |
Faculty Reps | |||
Shannon | Brady | Lecturer | Department of Art & Art History |
Jim | Bryan | Professor | Department of Art & Art History |
Nathan | Clark | Lecturer | Section of Blueprint |
Kimberly | Delain | Lecturer | Department of Design |
Cyndi | Greening | Lecturer | Department of Blueprint |
Michael | Heagle | Assistant Professor, Movie theater | Department of Design (ENT) |
Karl | Koehle | Lecturer | Department of Design |
Kim | Loken | ENT Plan Director | Department of Design (GDD-Art) |
Ellie | Nikoo | Banana Professor, Animation | Department of Design (ENT) |
Julie | Peterson | Chair | Department of Design |
Joshua | Seaver | Assistant Professor, GDD-Art | Department of Design (GDD-Art) |
Darren | Tesar | Lecturer | Department of Art & Fine art History |
Andrew | Williams | former ENT Program Director | Department of Art & Art History |
Jesse | Woodward | Lecturer | Department of Design |
Educatee Gallery
Our students proceeds experience working on existent-world projects with a unique combination of art and technology. We'll teach you the foundations to create both 2D and 3D animations for fine art, motion-picture show, games, and visualization. You'll explore everything from visual storytelling to stop-motion modeling and concept design to 3D press. Cheque out the student gallery of contempo work.
View Student Gallery
Studios, Labs & Galleries
Modern studio classrooms provide open, creative environments for learning. Extensive open studio hours let access to these spaces outside of course periods.
Two galleries are housed in the School of Art and Design, a student gallery and the John Furlong Gallery. These, along with other spaces on and off campus, provide student, faculty and outside exhibition opportunities throughout the academic year.
Have a 360-degree Interactive Studios & Galleries Tour
Source: https://www.uwstout.edu/programs/bfa-animation-digital-media
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